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    LED Video Walls · Arizona

    LED Wall Content Canvas: What Designers Need Before Export

    An LED wall's visible shape does not tell a designer everything needed to build its content. The artwork canvas, playback output and processor destination may have different dimensions. If those differences emerge only after export, the team may need to rebuild layouts rather than simply change a file setting. The practical solution is a production-approved canvas brief that shows exactly where each part of the artwork will appear.

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    Request the assembled wall's actual pixel map

    Begin with the native pixel dimensions of the assembled display, not a description such as widescreen or panoramic. Ask production for a diagram showing the full width and height in pixels, the panel arrangement and any separate display sections. Physical measurements help with room planning but are not substitutes for pixel dimensions.

    A panel layout describes how the display is assembled; the pixel map describes where image content lands. For an irregular arrangement, request clearly labeled active areas and unused areas. Do not assume that every position inside a rectangular design file corresponds to a visible LED surface.

    Distinguish the artwork from the signal carrying it

    The playback system may send a standard video frame even when the wall has a different native shape. The processor then maps some or all of that frame to the display. Designers need to know whether to export native-sized artwork or place artwork within a larger output canvas.

    Request the destination coordinates and dimensions for each visible region, along with any intended scaling or cropping. Production should also confirm the supported delivery format, frame rate and playback requirements. These are system-specific decisions, not settings the designer should infer from a screen photograph or an earlier event.

    Resolve multiple destinations before animation begins

    Imagine a hypothetical corporate conference with a central presentation area and separate decorative content regions. The designer needs to know whether those regions receive one combined canvas or separate playback files. That decision affects animation timing, composition and the number of deliverables.

    Ask whether presentation slides, video and live sources share the same destination or use different layouts. A full-width opening video might not follow the same mapping as a speaker's presentation. Label each required layout so designers do not mistake one approved destination for a universal template.

    Approve a mapping proof before final exports

    A simple test image can expose mapping misunderstandings before detailed artwork is finished. Include labeled regions, edge markers and shapes that make stretching obvious. Have production verify the image through the intended signal path, rather than approving only a screenshot from the design application.

    The proof should establish which areas are visible, whether proportions remain correct and whether content crosses destinations as intended. Record any corrections in the canvas brief. Approval should come from the production contact responsible for the actual display mapping, with the planner confirming the intended presentation layout.

    • Obtain the labeled native pixel map and panel arrangement.
    • Confirm playback frame size and processor destinations.
    • List separate layouts and their required deliverables.
    • Secure approval of a mapping proof before final export.

    Control changes after the canvas is approved

    Give the approved brief a version identifier and include it with the delivery instructions. If the wall arrangement or signal routing changes, production should identify which files require revision. Designers should not quietly stretch approved artwork to accommodate a new destination. Exact LED wall configurations from Xperience Entertainment require a quote.

    Put the plan into practice

    The export brief is complete when a designer can trace the artwork from its source canvas through playback to its visible destination. Approve that path before polishing motion graphics, and keep the pixel map attached to every subsequent content handoff.

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